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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Tom Goldman Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/tomgoldman/</author_url><title>Miyamoto Reveals Super Mario Bros. Development Secrets - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="DC0DEnSE0Y"&gt;&lt;a href="https://www.escapistmagazine.com/miyamoto-reveals-super-mario-bros-development-secrets/"&gt;Miyamoto Reveals &lt;i&gt;Super Mario Bros.&lt;/i&gt; Development Secrets&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/miyamoto-reveals-super-mario-bros-development-secrets/embed/#?secret=DC0DEnSE0Y" width="600" height="338" title="&#x201C;Miyamoto Reveals &lt;i&gt;Super Mario Bros.&lt;/i&gt; Development Secrets&#x201D; &#x2014; The Escapist" data-secret="DC0DEnSE0Y" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Did you know Super Mario Bros. used to have its mustachioed star shooting bullets? After learning that the original Super Mario Bros. clouds used the same graphics as its bushes, I didn&#x2019;t think the game held any more secrets. However, Shigeru Miyamoto recently sat down with Famitsu magazine for an interview published this week that contains some really interesting reveals. For example, the concept behind Super Mario Bros. didn&#x2019;t come from wanting to make an interesting platformer necessarily, but wanting to create an &#x201C;athletic&#x201D; game. &#x201C;I wanted to build upon our tradition of what we called &#x2018;athletic games&#x2019; at the [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/25/25784.jpg</thumbnail_url></oembed>
