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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Greg Tito Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/gregtito/</author_url><title>Mob Games Leave Out the Boring Part - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="HPPnLAFfYR"&gt;&lt;a href="https://www.escapistmagazine.com/mob-games-leave-out-the-boring-part/"&gt;Mob Games Leave Out the Boring Part&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/mob-games-leave-out-the-boring-part/embed/#?secret=HPPnLAFfYR" width="600" height="338" title="&#x201C;Mob Games Leave Out the Boring Part&#x201D; &#x2014; The Escapist" data-secret="HPPnLAFfYR" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Most mob games do not accurately portray the meticulous planning planning required to pull off successful robberies, kidnappings and assassinations. Videogames are fun because they let you take the part in the action. Military games don&#x2019;t show the player all of the endless drilling, marching and potato peeling recruits go through in boot camp, for instance. Real life mobsters have described just how much planning and political maneuvering went into even simple mob activities, let alone complex heists. Games using the Mafia as a setting ignore most of &#x201C;the boring stuff,&#x201D; but as Shawn Williams tosses out in issue 228 [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/60/60868.jpg</thumbnail_url></oembed>
