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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Greg Tito Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/gregtito/</author_url><title>Modern Warfare 2 Writer Claims Controversy Was Worth the Risk - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="qljf4lVnaP"&gt;&lt;a href="https://www.escapistmagazine.com/modern-warfare-2-writer-claims-controversy-was-worth-the-risk/"&gt;&lt;i&gt;Modern Warfare 2&lt;/i&gt; Writer Claims Controversy Was Worth the Risk&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/modern-warfare-2-writer-claims-controversy-was-worth-the-risk/embed/#?secret=qljf4lVnaP" width="600" height="338" title="&#x201C;&lt;i&gt;Modern Warfare 2&lt;/i&gt; Writer Claims Controversy Was Worth the Risk&#x201D; &#x2014; The Escapist" data-secret="qljf4lVnaP" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>The script-writer of Modern Warfare 2 says that the airport mission was needed to push the game to the next level. Jesse Stern was a scriptwriter on both of the Modern Warfare games, in addition to his day job as writer on NCIS. In an interview over at GamePro, he discusses why the airport level was a risk that needed to be made in order to make a great game. (Spoiler note! If you are uncomfortable with reading spoilers to the story of MW2, you shouldn&#x2019;t have clicked on this story and you should definitely stop reading now.) &#x201C;I hope [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/60/60826.jpg</thumbnail_url></oembed>
