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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Greg Tito Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/gregtito/</author_url><title>Mount &amp; Blade: With Fire and Sword Preview - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="pwPybBQqr4"&gt;&lt;a href="https://www.escapistmagazine.com/mount-blade-with-fire-and-sword-preview/"&gt;&lt;i&gt;Mount &amp; Blade: With Fire and Sword&lt;/i&gt; Preview&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/mount-blade-with-fire-and-sword-preview/embed/#?secret=pwPybBQqr4" width="600" height="338" title="&#x201C;&lt;i&gt;Mount &amp; Blade: With Fire and Sword&lt;/i&gt; Preview&#x201D; &#x2014; The Escapist" data-secret="pwPybBQqr4" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>I&#x2019;m not exactly sure what is so captivating about inhabiting a simulation, as opposed to a more linear game. Yes, you can get swept into the story of, say, Nathan Drake finding the lost gold of El Dorado, or the political machinations that doomed Rapture, but even though narrative games might allow you an illusion of choice, the player&#x2019;s options are severely limited. Most of these choices, at their core, merely allow the player to decide how best to kill his enemies in the confines of the story that the game designers want to tell. But that&#x2019;s not the case [&hellip;]</description></oembed>
