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</html><description>Naughty Dog&#x2019;s Neil Druckmann thinks AAA development studios like his own can learn a lot from the innovative stories of independent developers. Stories in video games have come a long way. Naughty Dog&#x2019;s breakout Crash Bandicoot series was practically devoid of plot, while the studio&#x2019;s most recent title The Last of Us approached complex themes of sacrifice and subjective morality. Neil Druckmann, who joined up with Naughty Dog in 2004 and served as creative director on The Last of Us, is proud of how far game narratives have come &#x2013; but he still thinks we&#x2019;ve got a long way to [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/586/586649.jpg</thumbnail_url></oembed>
