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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Andy Chalk Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/andychalk/</author_url><title>New Homefront Dev Diary Talks "Massacre Fatigue" - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="DNP34JpvSr"&gt;&lt;a href="https://www.escapistmagazine.com/new-homefront-dev-diary-talks-massacre-fatigue/"&gt;New &lt;i&gt;Homefront&lt;/i&gt; Dev Diary Talks &#x201C;Massacre Fatigue&#x201D;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/new-homefront-dev-diary-talks-massacre-fatigue/embed/#?secret=DNP34JpvSr" width="600" height="338" title="&#x201C;New &lt;i&gt;Homefront&lt;/i&gt; Dev Diary Talks &#x201C;Massacre Fatigue&#x201D;&#x201D; &#x2014; The Escapist" data-secret="DNP34JpvSr" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>The latest Homefront developer diary talks about avoiding &#x201C;massacre fatigue&#x201D; by focusing on the consequences of violence and trying to bring real emotion to the act of killing. Huge body counts are a central component of just about every shooter on the market. Sometimes that&#x2019;s what you&#x2019;re after, but when a developer is aiming for a deeper emotional impact the visceral thrill of endless mass murder can actually get in the way. That creeping numbness to killing is something Homefront developer Kaos Studios is trying to avoid. &#x201C;In an average FPS you&#x2019;ll blow through 30 to 100 guys every 15 [&hellip;]</description></oembed>
