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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Michael Grimm Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/michaelgrimm/</author_url><title>No Change Coming to Resident Evil Controls - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="uXI2UaNRqn"&gt;&lt;a href="https://www.escapistmagazine.com/no-change-coming-to-resident-evil-controls/"&gt;No Change Coming to &lt;i&gt;Resident Evil&lt;/i&gt; Controls&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/no-change-coming-to-resident-evil-controls/embed/#?secret=uXI2UaNRqn" width="600" height="338" title="&#x201C;No Change Coming to &lt;i&gt;Resident Evil&lt;/i&gt; Controls&#x201D; &#x2014; The Escapist" data-secret="uXI2UaNRqn" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Producer Jun Takeuchi believes adding run and gun controls to Resident Evil 5 would diminish the game. After the Resident Evil 5 demo went live, it wasn&#x2019;t long before there were grumblings on the internet about the game using the same control scheme as its predecessors. A surprisingly large number of people agreed with the complaints, raising the question of whether or not the Resident Evil franchise should junk its old control scheme. Resident Evil 5 Producer Jun Takeuchi sees the scheme as an integral part of the game and defends his team&#x2019;s decision: &#x201C;When we approached the development of [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/49/49776.jpg</thumbnail_url></oembed>
