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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Greg Tito Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/gregtito/</author_url><title>NYCC 2010: Dead Space 2 Is "Done" - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="6zqEjOzAnZ"&gt;&lt;a href="https://www.escapistmagazine.com/nycc-2010-dead-space-2-is-done/"&gt;NYCC 2010: &lt;i&gt;Dead Space 2&lt;/i&gt; Is &#x201C;Done&#x201D;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/nycc-2010-dead-space-2-is-done/embed/#?secret=6zqEjOzAnZ" width="600" height="338" title="&#x201C;NYCC 2010: &lt;i&gt;Dead Space 2&lt;/i&gt; Is &#x201C;Done&#x201D;&#x201D; &#x2014; The Escapist" data-secret="6zqEjOzAnZ" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>The producer of Dead Space 2 says the game is &#x201C;done&#x201D; and that the team is in full polish mode. Zach Mumbach is happy to live, breathe and eat Dead Space right now. The team at Visceral is zooming right along because, according to Mumbach, the game&#x2019;s producer, the process now is all about bugs and polish. With a ship date of January 25th, the Dead Space team can spend the next four months perfecting their game. For what I saw at New York Comic today, I might agree with Mumbach when he told me, &#x201C;This is the best game [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/67/67309.jpg</thumbnail_url></oembed>
