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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Susan Arendt</author_name><author_url>https://www.escapistmagazine.com/author/susan-arendt/</author_url><title>NYCC 2010 Hands On: Golden Sun Dark Dawn - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="d7NiyBnePK"&gt;&lt;a href="https://www.escapistmagazine.com/nycc-2010-hands-on-golden-sun-dark-dawn/"&gt;NYCC 2010 Hands On: &lt;I&gt;Golden Sun Dark Dawn&lt;/I&gt;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/nycc-2010-hands-on-golden-sun-dark-dawn/embed/#?secret=d7NiyBnePK" width="600" height="338" title="&#x201C;NYCC 2010 Hands On: &lt;I&gt;Golden Sun Dark Dawn&lt;/I&gt;&#x201D; &#x2014; The Escapist" data-secret="d7NiyBnePK" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Control the elements with your djinn in the rebirth of this GBA favorite. Golden Sun Dark Dawn for the DS picks up 30 years after the events of the GBA games, with the original characters&#x2019; descendents signing up for hero duty this time around. From what I played, the core turn-based JRPG gameplay remains largely unchanged, with the emphasis once again on collecting djinn. Djinn are creatures that give you access to different kinds of elementally-themed powers called &#x201C;psynergy&#x201D;; the more you find, the stronger spells you can cast. The djinn themselves also have abilities that can be used in [&hellip;]</description></oembed>
