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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Ian Davis Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/iandavis/</author_url><title>Oculus Finds A Fix For "Simulation Sickness" - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="tgHtCFkrtq"&gt;&lt;a href="https://www.escapistmagazine.com/oculus-finds-a-fix-for-simulation-sickness/"&gt;Oculus Finds A Fix For &#x201C;Simulation Sickness&#x201D;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/oculus-finds-a-fix-for-simulation-sickness/embed/#?secret=tgHtCFkrtq" width="600" height="338" title="&#x201C;Oculus Finds A Fix For &#x201C;Simulation Sickness&#x201D;&#x201D; &#x2014; The Escapist" data-secret="tgHtCFkrtq" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Image Source: Oculus VR Oculus Rift&#x2019;s CEO talks about how to avoid puking with VR goggles on. Every new stage of immersive entertainment has various issues to overcome. While 2D games are pretty simple to process, 3D graphics, especially in first-person, take some exposure to get used to. The body can often react violently when what it sees and what it feels don&#x2019;t match up. VR tech, like the Oculus Rift, has the potential to really mess with the mind in whole new ways. Oculus CEO Brendan Iribe admits that even he gets sick strapping the goggles to his head, [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/614/614827.jpg</thumbnail_url></oembed>
