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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Ben "Yahtzee" Croshaw Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/yahtzeecroshaw/</author_url><title>On FMV in Games, Gore and Giving a Middle Finger to Censors - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="nOjclVi2Ac"&gt;&lt;a href="https://www.escapistmagazine.com/on-fmv-in-games-gore-and-giving-a-middle-finger-to-censors/"&gt;On FMV in Games, Gore and Giving a Middle Finger to Censors&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/on-fmv-in-games-gore-and-giving-a-middle-finger-to-censors/embed/#?secret=nOjclVi2Ac" width="600" height="338" title="&#x201C;On FMV in Games, Gore and Giving a Middle Finger to Censors&#x201D; &#x2014; The Escapist" data-secret="nOjclVi2Ac" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Oh, the glory days of FMV in video games. When adventure games were suddenly coming on six CDs packed with video so tightly compressed it looked like you were viewing the world through a tennis racket covered in Vaseline. This was a phase of gaming that was an unexpected side-effect of CDs becoming the data storage medium of choice. Suddenly there was a lot more space available, but before polygonal graphics started taking off, most games wouldn&#x2019;t have use for more than 50 Mb. Developers had to start using their imagination as to how to fill the leftover space. A [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/742/742951.png</thumbnail_url></oembed>
