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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Sean Sands Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/seansands/</author_url><title>On The Backs Of Giants - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="CzYaonEUhe"&gt;&lt;a href="https://www.escapistmagazine.com/on-the-backs-of-giants/"&gt;On The Backs Of Giants&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/on-the-backs-of-giants/embed/#?secret=CzYaonEUhe" width="600" height="338" title="&#x201C;On The Backs Of Giants&#x201D; &#x2014; The Escapist" data-secret="CzYaonEUhe" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>It is &#x2013; and has been for some time &#x2013; rather in vogue to criticize sequels, dismissing them most often as the product of lazy developers trying to cash in on established properties. This assumption has, of course, been proven correct at times, with some popular gaming cash-cows ruthlessly milked until the desiccated husks are left to rot in bargain bins or on the used games wall (though perhaps not as often as is often implied). Considering the recent GDC coverage of Gears of War 2, Resistance 2 and Fable 2, clearly the industry&#x2019;s fascination with sequels is as healthy [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/47/47177.jpg</thumbnail_url></oembed>
