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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Andy Chalk Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/andychalk/</author_url><title>OnLive: Cloud-Based Gaming of the Future - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="mvNOdZXgoI"&gt;&lt;a href="https://www.escapistmagazine.com/onlive-cloud-based-gaming-of-the-future/"&gt;OnLive: Cloud-Based Gaming of the Future&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/onlive-cloud-based-gaming-of-the-future/embed/#?secret=mvNOdZXgoI" width="600" height="338" title="&#x201C;OnLive: Cloud-Based Gaming of the Future&#x201D; &#x2014; The Escapist" data-secret="mvNOdZXgoI" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>A new system called OnLive plans to take advantage of &#x201C;cloud computing&#x201D; to deliver on-demand gaming without the need for expensive console and PC hardware and upgrades.Developed over a seven year process by Steve Perlman and Mike McGarvey, the Onlive service works by handing off the work of running the games to high-end servers, which handle rendering, AI and other gameplay issues separately from in-home hardware. User input is transmitted to the servers while video is streamed back over broadband networks to customers who can access the service through conventional PCs including laptops and netbooks, or with a &#x201C;MicroConsole&#x201D; provided [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/56/56049.jpg</thumbnail_url></oembed>
