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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Tom Goldman Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/tomgoldman/</author_url><title>PAX East 2011: Mysterious Narrator Propels Bastion to Action-RPG Glory - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="NMZsF57jgm"&gt;&lt;a href="https://www.escapistmagazine.com/pax-east-2011-mysterious-narrator-propels-bastion-to-action-rpg-glory/"&gt;PAX East 2011: Mysterious Narrator Propels &lt;i&gt;Bastion&lt;/i&gt; to Action-RPG Glory&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/pax-east-2011-mysterious-narrator-propels-bastion-to-action-rpg-glory/embed/#?secret=NMZsF57jgm" width="600" height="338" title="&#x201C;PAX East 2011: Mysterious Narrator Propels &lt;i&gt;Bastion&lt;/i&gt; to Action-RPG Glory&#x201D; &#x2014; The Escapist" data-secret="NMZsF57jgm" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>You&#x2019;d be surprised at how much essence an ongoing, deep-voiced narration can bring to a game. Out of everything I played at PAX East 2011, the game that got me most excited was an action-RPG called Bastion. Coming out of Super Giant Games, a team made of former EA employees now doing the garage development thing, Bastion could be compared to the RPG version of Braid. Yes, the two games look alike with their watercolor graphical styles (though Bastion is prettier), but Bastion also gave me the same feeling of knowing I was playing something artistic in both visuals and [&hellip;]</description></oembed>
