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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Robert Yang Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/robertyang/</author_url><title>Philosophy of Game Design - Part Four - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="DZ7ofF18Os"&gt;&lt;a href="https://www.escapistmagazine.com/philosophy-of-game-design-part-four/"&gt;Philosophy of Game Design &#x2013; Part Four&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/philosophy-of-game-design-part-four/embed/#?secret=DZ7ofF18Os" width="600" height="338" title="&#x201C;Philosophy of Game Design &#x2013; Part Four&#x201D; &#x2014; The Escapist" data-secret="DZ7ofF18Os" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>It&#x2019;s the end of the line. We went from Aristotle and Plato to empiricism with David Hume to Marxist aesthetics with Theodor Adorno. It&#x2019;s been a haphazard, horribly incomplete survey across several different branches of Western philosophy. Some would say it was rambling &#x2013; and to them, I would counter that all who wander are not lost. But now our philosophical wandering is more or less ending here, with our discussion of more experimental, emerging game design practices. There aren&#x2019;t any more large sweeping fields of philosophy left to generalize, save for one. Postmodernism is generally an umbrella term that [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/25/25518.png</thumbnail_url></oembed>
