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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Logan Westbrook Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/loganwestbrook/</author_url><title>Plato Would Have Hated Mega Man - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="t0tX6VWRtU"&gt;&lt;a href="https://www.escapistmagazine.com/plato-would-have-hated-mega-man/"&gt;Plato Would Have Hated &lt;i&gt;Mega Man&lt;/i&gt;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/plato-would-have-hated-mega-man/embed/#?secret=t0tX6VWRtU" width="600" height="338" title="&#x201C;Plato Would Have Hated &lt;i&gt;Mega Man&lt;/i&gt;&#x201D; &#x2014; The Escapist" data-secret="t0tX6VWRtU" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>There&#x2019;s plenty that Aristotle and other Greek philosophers can teach us about videogame design, even if none of them ever played one. There are all kinds of ways to categorize games. You can separate them by genre or system, or into games you like and that one on Facebook about a farm. You might not have considered organizing them by which Ancient Greek philosopher their design most espouses, but in Issue 273 of The Escapist, Robert Yang does exactly that in an effort to get to the bottom of what makes a game &#x201C;good.&#x201D; So, what makes a &#x201C;good&#x201D; game? [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/68/68874.jpg</thumbnail_url></oembed>
