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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Ben "Yahtzee" Croshaw Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/yahtzeecroshaw/</author_url><title>Plot Inversions - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="73K9Z7flfN"&gt;&lt;a href="https://www.escapistmagazine.com/plot-inversions/"&gt;Plot &lt;i&gt;Inversions&lt;/i&gt;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/plot-inversions/embed/#?secret=73K9Z7flfN" width="600" height="338" title="&#x201C;Plot &lt;i&gt;Inversions&lt;/i&gt;&#x201D; &#x2014; The Escapist" data-secret="73K9Z7flfN" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>It might be my imagination but it seems like triple-A games have been putting more emphasis on story lately. There was Spec Ops of course, and while Inversion&#x2018;s dialogue is cliche-ridden and its characters bland it does seem to be at least trying to make an effort. The plot features two fairly massive twists, one revealing something about the world and the other something about the characters. I&#x2019;m going to put my plot analysis hat on again to take a closer look, so just like with Spec Ops be warned I&#x2019;m going to spoiler it up big time stylee. I&#x2019;m [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/24/24334.png</thumbnail_url></oembed>
