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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Ben "Yahtzee" Croshaw Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/yahtzeecroshaw/</author_url><title>Pondering Adventure Games and Gameplay in Modern Gaming - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="epwg4nMcJT"&gt;&lt;a href="https://www.escapistmagazine.com/pondering-adventure-games-and-gameplay-in-modern-gaming/"&gt;Pondering Adventure Games and Gameplay in Modern Gaming&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/pondering-adventure-games-and-gameplay-in-modern-gaming/embed/#?secret=epwg4nMcJT" width="600" height="338" title="&#x201C;Pondering Adventure Games and Gameplay in Modern Gaming&#x201D; &#x2014; The Escapist" data-secret="epwg4nMcJT" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Have I mentioned enough times that I used to make adventure games? Might be worth another one. I consider myself a hobbyist indie developer and have been making games off and on in my spare time for &#x2013; christ, am I that old &#x2013; over fifteen years. Even longer, if you count games that pre-dated my access to the internet and never saw the light of public release, which was probably for the best. Adventure games were my earliest influence, so naturally they were what I made. I was particularly influenced by the works of Tim Schafer: Maniac Mansion, Day [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/919/919742.png</thumbnail_url></oembed>
