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</html><description>You could always tell when Aaron was playing Geometry Wars because of the breathing. It started out normal enough. Hand him the controller and he&#x2019;d square up to the TV, the screen perfectly centered in his field of vision, alert to every unfortunate possibility of his downfall &#x2013; a snake spawn along the edge of the grid, a particularly squirrelly green square, the chaotic spiral of pink debris. Five minutes later, his breathing quickened, as if he was physically exerting himself against the image in front of him, or attempting to regulate his pace in the uphill leg of a [&hellip;]</description></oembed>
