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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Ben "Yahtzee" Croshaw Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/yahtzeecroshaw/</author_url><title>Remaking Old Games is a Fool's Errand - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="a6CdHbruox"&gt;&lt;a href="https://www.escapistmagazine.com/remaking-old-games-is-a-fools-errand/"&gt;Remaking Old Games is a Fool&#x2019;s Errand&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/remaking-old-games-is-a-fools-errand/embed/#?secret=a6CdHbruox" width="600" height="338" title="&#x201C;Remaking Old Games is a Fool&#x2019;s Errand&#x201D; &#x2014; The Escapist" data-secret="a6CdHbruox" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Witness the inherent cognitive dissonance of reboots like Ratchet and Clank and Star Fox Zero. Games that attempt to sell themselves by evoking nostalgia for older games that they, by their very existence, are attempting to erase, or at the very least replace. It&#x2019;s probably been a while since I&#x2019;ve complained about lack of backwards compatibility, and I notice the major game publishers haven&#x2019;t yet issued an apology or committed mass suicide, so I&#x2019;d better bring it up again in case they&#x2019;ve started thinking my attitude has changed. Just out of curiosity I took a walk around Brisbane city centre [&hellip;]</description></oembed>
