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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Brett Slabaugh Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/cognimancer/</author_url><title>Resident Evil Creator Explains Why the Series Stopped Being Scary - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="1iCoQO7jGx"&gt;&lt;a href="https://www.escapistmagazine.com/resident-evil-creator-explains-why-the-series-stopped-being-scary/"&gt;&lt;i&gt;Resident Evil&lt;/i&gt; Creator Explains Why the Series Stopped Being Scary&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/resident-evil-creator-explains-why-the-series-stopped-being-scary/embed/#?secret=1iCoQO7jGx" width="600" height="338" title="&#x201C;&lt;i&gt;Resident Evil&lt;/i&gt; Creator Explains Why the Series Stopped Being Scary&#x201D; &#x2014; The Escapist" data-secret="1iCoQO7jGx" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Resident Evil ceased to be a survival horror series at some point and became an action series with zombies &#x2013; and according to its creator, that was a decision we made with our wallets. The Resident Evil games of today are very different from what they were fifteen years ago. The series began as pure survival horror, with scarce resources and more panicked fleeing than direct combat. The man who started it all, Shinji Mikami, says that the series kept that mentality until it became clear that gamers wouldn&#x2019;t buy another game with clunky movement controls and restrictive camera angles. [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/604/604563.jpg</thumbnail_url></oembed>
