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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>John Funk Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/johnfunk/</author_url><title>Review: Castlevania: Lords of Shadow - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="WzHDFrcL4W"&gt;&lt;a href="https://www.escapistmagazine.com/review-castlevania-lords-of-shadow/"&gt;Review: &lt;I&gt;Castlevania: Lords of Shadow&lt;/I&gt;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/review-castlevania-lords-of-shadow/embed/#?secret=WzHDFrcL4W" width="600" height="338" title="&#x201C;Review: &lt;I&gt;Castlevania: Lords of Shadow&lt;/I&gt;&#x201D; &#x2014; The Escapist" data-secret="WzHDFrcL4W" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Castlevania: Lords of Shadow is a game that finds itself in an interesting position. It attempts to simultaneously bring Konami&#x2019;s storied vampire-killing series successfully into the third dimension &#x2013; where previous attempts have largely failed &#x2013; and to reboot the increasingly convoluted story of the Belmont clan and their feud with Dracula. As with all reboots, fans of the series have been worried that Lords of Shadow might lose a bit of what makes Castlevania feel like Castlevania in its haste to take notes from games like God of War. Others claim that change is a good thing, and that [&hellip;]</description></oembed>
