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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>John Funk Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/johnfunk/</author_url><title>Review: Dead Rising 2 - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="QOJayhTuC0"&gt;&lt;a href="https://www.escapistmagazine.com/review-dead-rising-2/"&gt;Review: &lt;I&gt;Dead Rising 2&lt;/I&gt;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/review-dead-rising-2/embed/#?secret=QOJayhTuC0" width="600" height="338" title="&#x201C;Review: &lt;I&gt;Dead Rising 2&lt;/I&gt;&#x201D; &#x2014; The Escapist" data-secret="QOJayhTuC0" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>In the land before time (or at least the land before Halo 3), 2006&#x2019;s Dead Rising was one of the first true reasons anyone had to own an Xbox 360. Dead Rising boasted hundreds of zombies on screen at any given moment and the inventory of an entire shopping mall meant to be used against them as hero Frank West tried to survive three days until rescue. Dead Rising 2, on the other hand, boasts hundreds of zombies on screen at any given moment &#x2013; and the inventory of an entire shopping district to be used against them &#x2013; as [&hellip;]</description></oembed>
