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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Michael Griffin Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/msgriffin/</author_url><title>Review: Ghost Squad (Wii) - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="jFL1EXtu2G"&gt;&lt;a href="https://www.escapistmagazine.com/review-ghost-squad-wii/"&gt;Review: Ghost Squad (Wii)&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/review-ghost-squad-wii/embed/#?secret=jFL1EXtu2G" width="600" height="338" title="&#x201C;Review: Ghost Squad (Wii)&#x201D; &#x2014; The Escapist" data-secret="jFL1EXtu2G" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>The arcade was a treat for me when I was younger. Even if I was busy playing more complex games like The Legend of Zelda or Mega Man X, there was always something alluring about the simple physicality of the arcade cabinets &#x2014; beating the sticks and buttons, reloading a gun with a flick off-screen. Ghost Squad, Sega&#x2019;s Wii version of the 2004 arcade shooter, does an excellent job of bringing the arcade feel home. All you have to worry about is pointing the cursor at the screen and pulling the trigger, occasionally using the &#x201C;A&#x201D; button to disarm bombs [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/47/47067.jpg</thumbnail_url></oembed>
