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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Anthony John Agnello</author_name><author_url>https://www.escapistmagazine.com/author/anthony/</author_url><title>Review: Mega Man 11 - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="eTcqcUgknX"&gt;&lt;a href="https://www.escapistmagazine.com/review-mega-man-11/"&gt;Review: Mega Man 11&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/review-mega-man-11/embed/#?secret=eTcqcUgknX" width="600" height="338" title="&#x201C;Review: Mega Man 11&#x201D; &#x2014; The Escapist" data-secret="eTcqcUgknX" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><thumbnail_url>https://www.escapistmagazine.com/wp-content/uploads/2018/10/07_GetEquipped.jpg?fit=1080%2C608</thumbnail_url><thumbnail_width>1080</thumbnail_width><thumbnail_height>608</thumbnail_height><description>Capcom didn&#x2019;t need to make Mega Man 11. Even if it&#x2019;s very good &#x2014; and it is &#x2014; it doesn&#x2019;t have to exist. More than 30 years after the original game brought the little blinking blue dude and his weird robot world to NES, the series has done its work. The 8-bit game series reoriented video game action around freedom of choice: make progress however you like from a selection of stages. Mega Man&#x2019;s ability to adopt the sweet skills of his enemies &#x2014; blow up a dude with scissors on his head, now you can use scissors, etc. &#x2014; [&hellip;]</description></oembed>
