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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Greg Tito Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/gregtito/</author_url><title>Review: Splatterhouse - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="vn6mbMVuf5"&gt;&lt;a href="https://www.escapistmagazine.com/review-splatterhouse/"&gt;Review: &lt;i&gt;Splatterhouse&lt;/i&gt;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/review-splatterhouse/embed/#?secret=vn6mbMVuf5" width="600" height="338" title="&#x201C;Review: &lt;i&gt;Splatterhouse&lt;/i&gt;&#x201D; &#x2014; The Escapist" data-secret="vn6mbMVuf5" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>In 1988, horror movie franchises like Friday the 13th and Nightmare on Elm Street were in their heyday. It only made sense for Namco to take horror tropes common to those films and transpose them on to the side-scrolling brawler action from familiar titles of the day like Double Dragon and Teenage Mutant Ninja Turtle. The result was Splatterhouse, an unimaginative game that starred Rick and an evil mask that gives him the power to avenge his girlfriend and beat his way through a mansion infested with undead horrors. Nearly 22 years later, Namco has deemed Splatterhouse worthy of a [&hellip;]</description></oembed>
