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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Thaddeus Stoklasa Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/thaddeus/</author_url><title>Review: Turok (Xbox 360) - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="FpS0Os111e"&gt;&lt;a href="https://www.escapistmagazine.com/review-turok-xbox-360/"&gt;Review: Turok (Xbox 360)&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/review-turok-xbox-360/embed/#?secret=FpS0Os111e" width="600" height="338" title="&#x201C;Review: Turok (Xbox 360)&#x201D; &#x2014; The Escapist" data-secret="FpS0Os111e" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Say what you will about the Nintendo 64, but it had some great shooters. Goldeneye and Perfect Dark are what drew me to the genre in the first place. And, despite its fog-shrouded eccentricities, there will always be a special place in my heart for Turok: Dinosaur Hunter. The combination of over-the-top alien weaponry with the hands-off, only-in-the-manual approach to storytelling left an oddly flavorful impression on me. It boiled itself down to the essentials: Go forward, kill everything. It&#x2019;s an uncomplicated formula, and I assumed it wouldn&#x2019;t be difficult to resuscitate. But no, they had to complicate things. Rather [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/48/48074.jpg</thumbnail_url></oembed>
