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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Earnest "Nex" Cavalli Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/earnestcavalli/</author_url><title>Review:  X3: The Terran Conflict 2.0 - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="ojj7UkCGxP"&gt;&lt;a href="https://www.escapistmagazine.com/review-x3-the-terran-conflict-2-0/"&gt;Review: &lt;i&gt; X3: The Terran Conflict 2.0&lt;/i&gt;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/review-x3-the-terran-conflict-2-0/embed/#?secret=ojj7UkCGxP" width="600" height="338" title="&#x201C;Review: &lt;i&gt; X3: The Terran Conflict 2.0&lt;/i&gt;&#x201D; &#x2014; The Escapist" data-secret="ojj7UkCGxP" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Space is big. Really, really, really, really, really big. Huge even. If you stood on an infinitely long beach, holding an infinitely large handful of sand, I still couldn&#x2019;t come up with a salient metaphor to explain how gigantic space is. Due to its immense size compared to anything else in existence, the law of averages dictates that space must appear as the setting in a number of videogames. Everything from Mass Effect to Knights of the Old Republic (and even some games made by companies other than BioWare) often use the infinite starscape as a backdrop. What few of [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/55/55694.jpg</thumbnail_url></oembed>
