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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Kevin Thielenhaus Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/kevinthielenhaus/</author_url><title>RiME - Complete Collectibles Guide | Chapter 3 - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="7zrvuiUhLG"&gt;&lt;a href="https://www.escapistmagazine.com/rime-complete-collectibles-guide-chapter-3/"&gt;&lt;i&gt;RiME&lt;/i&gt; &#x2013; Complete Collectibles Guide | Chapter 3&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/rime-complete-collectibles-guide-chapter-3/embed/#?secret=7zrvuiUhLG" width="600" height="338" title="&#x201C;&lt;i&gt;RiME&lt;/i&gt; &#x2013; Complete Collectibles Guide | Chapter 3&#x201D; &#x2014; The Escapist" data-secret="7zrvuiUhLG" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Hunt down all the collectibles in Chapter 3 of RiME with the penultimate part of the locations guide, covering all the emblems, lullaby shells, toys, outfits, White Shades, and keyholes. There are collectibles hidden in the darkness, and the first set of optional items you can grab are found in the underwater tunnels that kick off the third chapter. Eventually, you&#x2019;ll need to construct a walking sentinel to help you progress, and you&#x2019;ll be able to use it&#x2019;s light amplifying powers to access a room you couldn&#x2019;t reach before. The hardest collectible in the game is in this chapter, and [&hellip;]</description></oembed>
