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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Ben "Yahtzee" Croshaw Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/yahtzeecroshaw/</author_url><title>Rise of the Tomb Raider Feels Like A Second Origin Story - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="iHySDtYt7F"&gt;&lt;a href="https://www.escapistmagazine.com/rise-of-the-tomb-raider-feels-like-a-second-origin-story/"&gt;&lt;i&gt;Rise of the Tomb Raider&lt;/i&gt; Feels Like A Second Origin Story&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/rise-of-the-tomb-raider-feels-like-a-second-origin-story/embed/#?secret=iHySDtYt7F" width="600" height="338" title="&#x201C;&lt;i&gt;Rise of the Tomb Raider&lt;/i&gt; Feels Like A Second Origin Story&#x201D; &#x2014; The Escapist" data-secret="iHySDtYt7F" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>I think the major problem with Rise of the Tomb Raider is one of cognitive dissonance. Even before it came out I wondered what the point was when I&#x2019;d assumed its predecessor had tackled the origin story, and if there was any rising to be done, it would&#x2019;ve been in that. You started the game as a fragile little girly wirl (well, the kind of fragile little girly wirl that is an expert archer and outdoorswoman but the point is she did have to hesitate about eight nanoseconds before she could comfortably murder legions of her fellow man), and by [&hellip;]</description></oembed>
