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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Jim H. Moreno Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/jimmoreno/</author_url><title>RoleCraft: Instanced Roleplaying - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="gxJ5EQGa3K"&gt;&lt;a href="https://www.escapistmagazine.com/rolecraft-instanced-roleplaying/"&gt;RoleCraft: Instanced Roleplaying&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/rolecraft-instanced-roleplaying/embed/#?secret=gxJ5EQGa3K" width="600" height="338" title="&#x201C;RoleCraft: Instanced Roleplaying&#x201D; &#x2014; The Escapist" data-secret="gxJ5EQGa3K" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Follow along with me as I describe this all-too-common event that seems to have taken root amongst many MMORPG roleplayers. Characters team together to venture forth into a dangerous local dungeon, or instance, as they are perhaps better known now. All in character, the group meets in town, gathers supplies, mounts up, and rides off to the location. They know each other well enough to be comfortable with each other&#x2019;s play and RP style, so the conversation goes smoothly during the ride. Dismounting at the instance entrance, last minute instructions and buffs are shared, and drawing their weapons, the group [&hellip;]</description></oembed>
