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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Logan Westbrook Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/loganwestbrook/</author_url><title>RPG Writer Criticizes Friendless Videogame Characters - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="1Qa8uOhdrO"&gt;&lt;a href="https://www.escapistmagazine.com/rpg-writer-criticizes-friendless-videogame-characters/"&gt;RPG Writer Criticizes Friendless Videogame Characters&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/rpg-writer-criticizes-friendless-videogame-characters/embed/#?secret=1Qa8uOhdrO" width="600" height="338" title="&#x201C;RPG Writer Criticizes Friendless Videogame Characters&#x201D; &#x2014; The Escapist" data-secret="1Qa8uOhdrO" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Almost everyone has at least one friend, unless you&#x2019;re a videogame character, of course. Friends are an important part of fiction, and strong support characters can make a story come alive. Sherlock Holmes wouldn&#x2019;t have been quite as compelling if he hadn&#x2019;t had Dr. Watson to lecture and bounce ideas off, and without Alfred, Batman is a crazy, violent man in an odd costume. But videogame developers don&#x2019;t seem to have got friendship memo, and in Issue 298 of The Escapist, RPG writer and novelist Chuck Wendig looks at the one of the curious narrative twists of videogames, where the [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/51/51203.png</thumbnail_url></oembed>
