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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>John Funk Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/johnfunk/</author_url><title>Secretly In-Development Kameo 2 Axed for Natal - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="2jLNyzUWWJ"&gt;&lt;a href="https://www.escapistmagazine.com/secretly-in-development-kameo-2-axed-for-natal/"&gt;Secretly In-Development &lt;I&gt;Kameo 2&lt;/I&gt; Axed for Natal&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/secretly-in-development-kameo-2-axed-for-natal/embed/#?secret=2jLNyzUWWJ" width="600" height="338" title="&#x201C;Secretly In-Development &lt;I&gt;Kameo 2&lt;/I&gt; Axed for Natal&#x201D; &#x2014; The Escapist" data-secret="2jLNyzUWWJ" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>An early-2009 company-wide reorganization at UK developer Rare to better focus on development for Microsoft&#x2019;s Project Natal apparently meant the axing of several &#x201C;traditional&#x201D; sequels including Xbox 360 launch title Kameo. The restructuring of Rare may have taken place all the way back in February of this year, but other than generic corporate buzzspeak about improving efficiency and a focus on quality, the true reasons for the change &#x2013; and the casualties thereof &#x2013; were largely unknown. However, a source close to CVG has apparently shed some light on the matter: The purpose behind the Rare reorganization was to focus [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/60/60613.jpg</thumbnail_url></oembed>
