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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Keane Ng Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/keaneng/</author_url><title>Square: Game Stories Can Surpass Film - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="1fVfygdLsG"&gt;&lt;a href="https://www.escapistmagazine.com/square-game-stories-can-surpass-film/"&gt;Square: Game Stories Can Surpass Film&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/square-game-stories-can-surpass-film/embed/#?secret=1fVfygdLsG" width="600" height="338" title="&#x201C;Square: Game Stories Can Surpass Film&#x201D; &#x2014; The Escapist" data-secret="1fVfygdLsG" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Square-Enix, the makers of some of the most story-heavy games around, think that the storytelling power of games can surpass that of film and drama, but there are a few hurdles to get past along the way. Some people love games with strong stories. Some people think stories just get in the way. This debate, and let me use the fancy term, ludology vs. narratology, will probably be as eternal as the argument over whether or not Resident Evil 5 is racist. Square-Enix&#x2019;s Yoshinori Yamagishi, the producer of Star Ocean: The Last Hope, unsurprisingly, sits squarely in the narratology camp, [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/55/55641.jpg</thumbnail_url></oembed>
