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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Dana Massey Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/lepidus/</author_url><title>State of the MMO: Industry Luminaries On The Genre, Its Future - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="xeiQwSAeYM"&gt;&lt;a href="https://www.escapistmagazine.com/state-of-the-mmo-industry-luminaries-on-the-genre-its-future/"&gt;State of the MMO: Industry Luminaries On The Genre, Its Future&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/state-of-the-mmo-industry-luminaries-on-the-genre-its-future/embed/#?secret=xeiQwSAeYM" width="600" height="338" title="&#x201C;State of the MMO: Industry Luminaries On The Genre, Its Future&#x201D; &#x2014; The Escapist" data-secret="xeiQwSAeYM" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>The MMO industry has grown from a two-horse race at the turn of the century to one of the largest segments of the gaming industry and perhaps the last true foothold games have on the PC. Yet, during this same period, there have been innumerable failures, and many questions remain wide open. Can MMOs truly be global? Is the subscription model in decline? To what extent should developers innovate or evolve gameplay? What role should established IP play? Have these games gotten too expensive to make? To answer these questions, we spoke to cross section of people from around the [&hellip;]</description></oembed>
