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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Jonathan Steinhauer Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/ithelsa/</author_url><title>Steinhauer's Opinion: The Close Combat Archer, Part 2 - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="upcyJkKqbs"&gt;&lt;a href="https://www.escapistmagazine.com/steinhauers-opinion-the-close-combat-archer-part-2/"&gt;Steinhauer&#x2019;s Opinion: The Close Combat Archer, Part 2&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/steinhauers-opinion-the-close-combat-archer-part-2/embed/#?secret=upcyJkKqbs" width="600" height="338" title="&#x201C;Steinhauer&#x2019;s Opinion: The Close Combat Archer, Part 2&#x201D; &#x2014; The Escapist" data-secret="upcyJkKqbs" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Editor&#x2019;s Note: This is the second half of a two part article on &#x201C;The Close Combat Archer&#x201D;. For part one, click here. When did the bow (or crossbow) become a close combat weapon? In the previous article, we began looking at this curious phenomenon and compared archer methodologies in several games with historical precedent. Though rather simplistic in nature, the debate becomes more severe when we realize that any poor fix could alienate as much as a third of the player base. Archers constitute one of the three major combat classes (melee, archer, and mage) and for this reason must [&hellip;]</description></oembed>
