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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Jonathan Steinhauer Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/ithelsa/</author_url><title>Steinhauer's Opinion: The Dangerous Wilderness, Part 2 - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="yTVJX5MFyg"&gt;&lt;a href="https://www.escapistmagazine.com/steinhauers-opinion-the-dangerous-wilderness-part-2/"&gt;Steinhauer&#x2019;s Opinion: The Dangerous Wilderness, Part 2&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/steinhauers-opinion-the-dangerous-wilderness-part-2/embed/#?secret=yTVJX5MFyg" width="600" height="338" title="&#x201C;Steinhauer&#x2019;s Opinion: The Dangerous Wilderness, Part 2&#x201D; &#x2014; The Escapist" data-secret="yTVJX5MFyg" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Editor&#x2019;s Note: For part one of this article, check out The Dangerous Wilderness, Part 1 Last time we began looking at the enormous populations of aggressive beasts and monsters that populate the wild lands of most MMOs. Of lesser importance is the gross disproportion of carnivorous creatures to herbivores that create a completely unrealistic environment. More significant is what this says about intended game play: character growth is achieved through camping ground spawns. This problem seems to be growing worse over time. In first generation MMOs like Asheron&#x2019;s Call, ground spawns were moderate in most parts of the world, but [&hellip;]</description></oembed>
