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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Shamus Young Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/shamusyoung/</author_url><title>Stolen Pixels #77: Go 4 Broke - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="rfZWCDq4NC"&gt;&lt;a href="https://www.escapistmagazine.com/stolen-pixels-77-go-4-broke/"&gt;Stolen Pixels #77: Go 4 Broke&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/stolen-pixels-77-go-4-broke/embed/#?secret=rfZWCDq4NC" width="600" height="338" title="&#x201C;Stolen Pixels #77: Go 4 Broke&#x201D; &#x2014; The Escapist" data-secret="rfZWCDq4NC" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>[folder_nav][folder_nav] Am I the only one who feels guilt when listening to the developer commentary for Valve games? What they convey is that you are playing a product of supreme extravagance, and that they spared no effort or expense to bring the game into existence. In the commentaries, Valve employees relate aspects of their work, which involves obsessing over slight imperfections in the experience that would escape the notice of the vast majority of players. It&#x2019;s shocking to hear anecdotes about the days and weeks of development time they spend fussing around with minute details. I&#x2019;m not saying Valve would [&hellip;]</description><thumbnail_url>http://www.escapistmagazine.com/global/media/images/articles/folder/360/header.png</thumbnail_url></oembed>
