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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Riley Constantine</author_name><author_url>https://www.escapistmagazine.com/author/rileyconstantine/</author_url><title>Super Meat Boy Forever Delayed for Good, Healthy Reasons - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="hRlh6rbzmg"&gt;&lt;a href="https://www.escapistmagazine.com/super-meat-boy-forever-delayed-for-good-healthy-reasons/"&gt;Super Meat Boy Forever Delayed for Good, Healthy Reasons&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/super-meat-boy-forever-delayed-for-good-healthy-reasons/embed/#?secret=hRlh6rbzmg" width="600" height="338" title="&#x201C;Super Meat Boy Forever Delayed for Good, Healthy Reasons&#x201D; &#x2014; The Escapist" data-secret="hRlh6rbzmg" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><thumbnail_url>https://www.escapistmagazine.com/wp-content/uploads/2019/04/maxresdefault.jpg?fit=1080%2C608</thumbnail_url><thumbnail_width>1080</thumbnail_width><thumbnail_height>608</thumbnail_height><description>Crunch is an epidemic in the video game industry. Ranging from indie titles like At The Gates to major AAA releases like Anthem and Halo, developers consistently work overtime in an already stressful job environment where mass layoffs are the norm. As a result of these horrid working conditions, calls for game industry unionization are becoming more pronounced and causing many studios to reflect on how to better treat their employees. Developer Team Meat is one of studio that&#x2019;s taking a proactive approach to combating crunch. The studio announced via Twitter that its newest game, Super Meat Boy Forever, is [&hellip;]</description></oembed>
