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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>John Funk Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/johnfunk/</author_url><title>Super Smash Creator Thinks Melee Was Too Hard - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="lZ1pJ5skcE"&gt;&lt;a href="https://www.escapistmagazine.com/super-smash-creator-thinks-melee-was-too-hard/"&gt;&lt;I&gt;Super Smash&lt;/I&gt; Creator Thinks &lt;I&gt;Melee&lt;/I&gt; Was Too Hard&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/super-smash-creator-thinks-melee-was-too-hard/embed/#?secret=lZ1pJ5skcE" width="600" height="338" title="&#x201C;&lt;I&gt;Super Smash&lt;/I&gt; Creator Thinks &lt;I&gt;Melee&lt;/I&gt; Was Too Hard&#x201D; &#x2014; The Escapist" data-secret="lZ1pJ5skcE" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>The man who made the GameCube&#x2019;s best-selling title thinks the game wasn&#x2019;t nearly as accessible as it ought to have been. Slightly over nine years ago, Super Smash Bros. Melee hit GameCubes all across North America. The followup to the quirky N64 platformer/fighter became the most popular game on the system, selling an impressive seven million copies around the world. Looking back on the game in Famitsu (as translated by 1UP), however, creator Masahiro Sakurai says that the game was too technical &#x2013; something he aimed to address in the Wii followup, Super Smash Bros. Brawl. &#x201C;I had created Smash [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/33/33979.jpg</thumbnail_url></oembed>
