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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Logan Westbrook Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/loganwestbrook/</author_url><title>Taking to the Overly-Realistic Streets of Shenmue - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="ycx33gRdHn"&gt;&lt;a href="https://www.escapistmagazine.com/taking-to-the-overly-realistic-streets-of-shenmue/"&gt;Taking to the Overly-Realistic Streets of &lt;i&gt;Shenmue&lt;/i&gt;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/taking-to-the-overly-realistic-streets-of-shenmue/embed/#?secret=ycx33gRdHn" width="600" height="338" title="&#x201C;Taking to the Overly-Realistic Streets of &lt;i&gt;Shenmue&lt;/i&gt;&#x201D; &#x2014; The Escapist" data-secret="ycx33gRdHn" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>As much fun as petting kittens is, it&#x2019;s the sort of activity that probably should be left out of most videogames. As a rule, videogames are pretty good at making city life seem glamorous, dangerous, and above all else, exciting. Unfortunately, some developers forget that adding more realism is not the same thing as adding more fun, and in Issue 285 of The Escapist, Brendan Main says that reason the Shenmue games underperformed was because they didn&#x2019;t know which parts of city life to leave out. At the time of its release on the Dreamcast in 1999, Shenmue was unlike [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/35/35567.png</thumbnail_url></oembed>
