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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Fintan Monaghan Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/fintanmonaghan/</author_url><title>TGS '10: Castlevania Lords of Shadow Hands-On - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="38D2srnK2m"&gt;&lt;a href="https://www.escapistmagazine.com/tgs-10-castlevania-lords-of-shadow-hands-on/"&gt;TGS &#x2019;10: &lt;I&gt;Castlevania Lords of Shadow&lt;/I&gt; Hands-On&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/tgs-10-castlevania-lords-of-shadow-hands-on/embed/#?secret=38D2srnK2m" width="600" height="338" title="&#x201C;TGS &#x2019;10: &lt;I&gt;Castlevania Lords of Shadow&lt;/I&gt; Hands-On&#x201D; &#x2014; The Escapist" data-secret="38D2srnK2m" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Well, it ain&#x2019;t your grandpappy&#x2019;s Castlevania &#x2026; After the nostalgic re-issuing of Symphony of Night and the flawed experiment of Harmony of Despair, Mercury Steam and Kojima Productions are taking Castlevania in a whole new direction. We tried out the upcoming Lords of Shadow at TGS. When you hear Castlevania, you think puzzles, platforming and exploration. None of these were anywhere to be found in the section we played. Cutscenes led us from one set-piece fight to the next with an emphasis on pure hack-and-slash action. Starting out in a dark woodland village under werewolf attack, Gabriel Belmont must use [&hellip;]</description></oembed>
