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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Ben "Yahtzee" Croshaw Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/yahtzeecroshaw/</author_url><title>The Annoying Tendency To Mix Styles of Play In A Single Game - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="gH6FoZW5K8"&gt;&lt;a href="https://www.escapistmagazine.com/the-annoying-tendency-to-mix-styles-of-play-in-a-single-game/"&gt;The Annoying Tendency To Mix Styles of Play In A Single Game&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/the-annoying-tendency-to-mix-styles-of-play-in-a-single-game/embed/#?secret=gH6FoZW5K8" width="600" height="338" title="&#x201C;The Annoying Tendency To Mix Styles of Play In A Single Game&#x201D; &#x2014; The Escapist" data-secret="gH6FoZW5K8" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>The triple-A games market is nothing if not broad these days. Common denominators are hanging pretty lowly at present. But you can hardly blame the creators for that. Since the cost of developing on the cutting edge is so high, getting as many people to buy the game as possible is almost essential for making the investment back. Would be nice if we could have a mainstream industry where creative expression doesn&#x2019;t have to be so dependent on monetization, but then I&#x2019;d also like a cloaking device and that&#x2019;s not happening either. In the interests of attracting the broadest audience [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/897/897167.jpg</thumbnail_url></oembed>
