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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Matthew Gault Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/matthewgault/</author_url><title>The Devil and the Game Designer - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="G76Wf5HOIn"&gt;&lt;a href="https://www.escapistmagazine.com/the-devil-and-the-game-designer/"&gt;The Devil and the Game Designer&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/the-devil-and-the-game-designer/embed/#?secret=G76Wf5HOIn" width="600" height="338" title="&#x201C;The Devil and the Game Designer&#x201D; &#x2014; The Escapist" data-secret="G76Wf5HOIn" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>There is something we are born with, some part of our collective unconscious that both attracts us to images of demons, the occult, and Hell, while simultaneously terrifying us. We love to fight against and alongside demons. We love to know the inner workings of heaven and hell. We want to know what power lurks below the surface of occult imagery. Videogames are certainly no stranger to the minions of darkness. The Warhammer universe is thick with hellish creatures marauding across the stars and Darksiders puts players on the front lines in the battle between heaven and hell. But according [&hellip;]</description></oembed>
