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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>The Escapist Staff Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/theescapiststaff/</author_url><title>The Fanatic Issue - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="95z7gv5X84"&gt;&lt;a href="https://www.escapistmagazine.com/the-fanatic-issue-2/"&gt;The Fanatic Issue&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/the-fanatic-issue-2/embed/#?secret=95z7gv5X84" width="600" height="338" title="&#x201C;The Fanatic Issue&#x201D; &#x2014; The Escapist" data-secret="95z7gv5X84" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>In response to &#x201C;By the Book&#x201D; from The Escapist Forum: As an English major and someone who&#x2019;s followed the trends of literature, it strikes me after reading this article that the world of gaming is going through radical changes, and since no one views it as an art form yet, there isn&#x2019;t a whole lot of people willing to analyze all of this. I want to praise Tom for this reason: he has presented an albeit very brief history of interactive art. As pointed out, there has been a shift from detailed rules to context sensitivity. This trend has greatly [&hellip;]</description></oembed>
