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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Ben "Yahtzee" Croshaw Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/yahtzeecroshaw/</author_url><title>The Problem With the "Walking Around Simulator" - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="QBVvRbPG6U"&gt;&lt;a href="https://www.escapistmagazine.com/the-problem-with-the-walking-around-simulator/"&gt;The Problem With the &#x201C;Walking Around Simulator&#x201D;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/the-problem-with-the-walking-around-simulator/embed/#?secret=QBVvRbPG6U" width="600" height="338" title="&#x201C;The Problem With the &#x201C;Walking Around Simulator&#x201D;&#x201D; &#x2014; The Escapist" data-secret="QBVvRbPG6U" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>I don&#x2019;t think I&#x2019;ve weighed in much on this whole &#x2018;Walking Simulator&#x2019; concept that adventure games have devolved into in recent years. The whole thing where there is no gameplay besides wandering around an empty environment looking for dialogue and cutscenes to bring the story across. Prominent examples including Everybody&#x2019;s Gone To The Rapture, Gone Home, The Stanley Parable, The Vanishing of Ethan Carter, etc. Earlier ancestors include games like The Path and most of David Cage&#x2019;s resume. It&#x2019;s certainly becoming a well-served genre, and the cynical part of me (the big part) wants to say it&#x2019;s because it&#x2019;s quite [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/964/964490.png</thumbnail_url></oembed>
