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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Ben "Yahtzee" Croshaw Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/yahtzeecroshaw/</author_url><title>The Sexual Awakening of Ness in EarthBound - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="Y0amY4Jjpe"&gt;&lt;a href="https://www.escapistmagazine.com/the-sexual-awakening-of-ness-in-earthbound/"&gt;The Sexual Awakening of Ness in &lt;i&gt;EarthBound&lt;/i&gt;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/the-sexual-awakening-of-ness-in-earthbound/embed/#?secret=Y0amY4Jjpe" width="600" height="338" title="&#x201C;The Sexual Awakening of Ness in &lt;i&gt;EarthBound&lt;/i&gt;&#x201D; &#x2014; The Escapist" data-secret="Y0amY4Jjpe" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>As I&#x2019;ve said before, I like when a game is elegantly written. I like when a game story manages to get its point across without too much expositional dialogue, ideally within gameplay, not cutscenes. I&#x2019;m very much a supporter of the &#x2018;show don&#x2019;t tell&#x2019; rule. Partly because it&#x2019;s boring to slog through too much dialogue at once, and partly because I like when there&#x2019;s room for interpretation. That&#x2019;s one thing (of many) that Hideo Kojima has never understood, he writes games like he spent all week working out complex profiles for all his original characters that he thinks are sooo [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/776/776373.png</thumbnail_url></oembed>
