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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Logan Westbrook Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/loganwestbrook/</author_url><title>The Unique Philosophies of Gaming - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="miKSl4gFZ2"&gt;&lt;a href="https://www.escapistmagazine.com/the-unique-philosophies-of-gaming/"&gt;The Unique Philosophies of Gaming&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/the-unique-philosophies-of-gaming/embed/#?secret=miKSl4gFZ2" width="600" height="338" title="&#x201C;The Unique Philosophies of Gaming&#x201D; &#x2014; The Escapist" data-secret="miKSl4gFZ2" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>You don&#x2019;t always have to bend philosophies to fit videogames; the medium has more than a few of its own. Sometimes you run out of philosophy. It&#x2019;s nothing to be ashamed of; it&#x2019;s natural and happens to almost everyone at some point in his or her life. It happened to Robert Yang in Issue 276 of The Escapist, and he managed to get along just fine. It&#x2019;s the end of the line. We went from Aristotle and Plato to empiricism with David Hume to Marxist aesthetics with Theodor Adorno. It&#x2019;s been a haphazard, horribly incomplete survey across several different branches [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/25/25696.png</thumbnail_url></oembed>
