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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Brett Slabaugh Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/cognimancer/</author_url><title>Titanfall Won't Be As Frustrating As Call of Duty Multiplayer - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="lnAeqQRJsS"&gt;&lt;a href="https://www.escapistmagazine.com/titanfall-wont-be-as-frustrating-as-call-of-duty-multiplayer/"&gt;&lt;i&gt;Titanfall&lt;/i&gt; Won&#x2019;t Be As Frustrating As &lt;i&gt;Call of Duty&lt;/i&gt; Multiplayer&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/titanfall-wont-be-as-frustrating-as-call-of-duty-multiplayer/embed/#?secret=lnAeqQRJsS" width="600" height="338" title="&#x201C;&lt;i&gt;Titanfall&lt;/i&gt; Won&#x2019;t Be As Frustrating As &lt;i&gt;Call of Duty&lt;/i&gt; Multiplayer&#x201D; &#x2014; The Escapist" data-secret="lnAeqQRJsS" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Titanfall employs some neat design tricks to keep players active instead of waiting to respawn. Multiplayer shootouts are often great in theory, but substantially less interesting when you can&#x2019;t survive for ten seconds without another player effortlessly gunning you down. Luckily Respawn Entertainment (the team behind Titanfall, with several former Call of Duty developers) has been in this game for a while now, and the developers have a few ideas on how to keep things fun for everyone. A clever blend of player empowerment and AI combatants helps players stay engaged without driving anyone to ragequit. Titanfall makes it relatively [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/613/613111.jpg</thumbnail_url></oembed>
