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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>John Funk Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/johnfunk/</author_url><title>Trickster Online Revolution Play Session - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="XLMEKe7UO2"&gt;&lt;a href="https://www.escapistmagazine.com/trickster-online-revolution-play-session/"&gt;&lt;I&gt;Trickster Online Revolution&lt;/I&gt; Play Session&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/trickster-online-revolution-play-session/embed/#?secret=XLMEKe7UO2" width="600" height="338" title="&#x201C;&lt;I&gt;Trickster Online Revolution&lt;/I&gt; Play Session&#x201D; &#x2014; The Escapist" data-secret="XLMEKe7UO2" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>NTreev&#x2019;s Daniel Noss was kind enough to walk me through some of the stuff available in NTreev&#x2019;s free-to-play MMO, Trickster Online Revolution. Like many other MMOGs, Trickster Online came from Korea &#x2013; all the game&#x2019;s images, sound, and concepts are being developed by NTreev&#x2019;s Korean parent across the Pacific. The decision to bring Trickster over to Western audiences was an interesting one. While American audiences were increasingly receptive to Korean MMORPGs, the market was in danger of being oversaturated. However, as a free-to-play game, Trickster had achieved particularly notable success in Korea, being the #1 clicked game in its genre [&hellip;]</description><thumbnail_url>http://www.warcry.com/images/thumbnail/55330.jpg</thumbnail_url></oembed>
